AI Insights · Timothy · July 2023
Top 5 Simulation and Adventure Games on Android in Australia – Q2 2023
Discover the performance trends of the top 5 simulation and adventure games on Android in Australia during Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top simulation and adventure games on Android in Australia showed varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period:
Harry Potter: Hogwarts Mystery from Jam City, Inc. experienced a notable increase in weekly revenue, peaking at approximately $8.4K in mid-June. Weekly downloads saw fluctuations, starting at around 1K in late March and ending with a slight increase to 1.1K by the end of June. Active users remained relatively stable, averaging around 14K to 15K throughout the quarter.
Hollywood Story®: Fashion Star by NANOBIT saw its weekly revenue peak at just over $1K at the beginning of April but fluctuated around $700-$900 for most of the quarter. Downloads were modest, starting at 500 in late March and ending at 438 by late June. Active users displayed a slight upward trend, from 2.2K at the end of March to about 1.8K by the end of June.
Kim Kardashian: Hollywood from Glu showed an interesting revenue pattern, peaking at $1.1K in early June but dropping sharply to around $150 by the end of the month. Downloads remained low, fluctuating between 36 and 67 per week. Active users averaged around 100 to 130 throughout the quarter, showing a slight decline towards the end.
AI Dungeon by Latitude Inc. saw consistent weekly revenue, ranging from $400 to $560. Downloads were relatively low, starting at 191 in late March and decreasing to 70 by the end of June. Active users showed some fluctuation but generally maintained a range of about 2.5K to 3.7K.
PAW Patrol Rescue World from Budge Studios showed strong performance with revenue peaking at $740 in mid-June. Downloads were robust, reaching as high as 2K in early May and maintaining a strong presence at around 1.3K by the end of June. Active users increased significantly, starting at 5K in late March and peaking at around 7K in mid-June.
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